In the rare case that the tile pool is empty and the game has not yet been won, the game ends as well. The game ends when the first player places all his tiles on the table. Turn endĪ player's turn ends when he is finished placing and/ or manipulating tiles, when he draws an extra tile from the tile pool, or when the time limit is exceeded. There are many more examples of manipulation, just keep in mind that at the end of a turn, all sets on the table must be valid. Split a run and add a tile to create to new sets.Use the fourth tile of a set in a new set.There are various ways in which players can manipulate the existing tiles: Note that at the end of a turn, all sets on the table must be valid and single tiles are not allowed. ManipulationĪfter the initial meld, players can rearrange the existing tiles on the table to try to place as many tiles as possible on the table themselves. The advantage of playing Rummikub online is that the computer will automatically check whether the initial meld is valid. Manipulation is not allowed in the first meld. A joker has the value of the tile it substitutes. The value is calculated by summing the numbers on all tiles. The first meld placed on the table, which can be multiple sets at once, must have a value of at least 30. The players alternate turns until the game ends. In our online Rummikub version, there is a time limit for a turn. Gameplay General playĮach player in turn can either place and / or manipulate tiles on the table, or draw an extra tile from the tile pool. Run: three or more tiles with consecutive numbers in the same color.Ī joker can be used in a set to replace any tile.Group: three or more tiles with the same number and in a different color.Players can place tiles on the table when they form a set, which can be either a group or a run. The remainder of the tiles go into the tile pool. The 14 tiles are placed on the player’s rack. In this original Rummikub online game, these 14 tiles are selected randomly. Notice that in the similar card game Rummy, two decks of 52 cards are used, corresponding with 104 cards. Each number appears twice in each color, meaning there are 2x4x13 = 104 tiles. The coloured tiles have a number between 1 and 13. Rummikub is played with 106 tiles, consisting of 104 coloured number tiles (red, yellow, black or blue) and 2 joker tiles. The goal in Rummikub is to be the first player to get rid of all their tiles.